Legend spotlight · Unleashed
Teemo, Swift Scout
52 decks · avg 10.1 match points
Most points · Teemo, Swift Scout
Most match points on a card
Sum of pilots' match points for each Teemo, Swift Scout list containing this card.
- Points banked
- 518
- Decks
- 50
- Avg pts when present
- 10.4 · 96.2% of lists
Most played · Teemo, Swift Scout
Most lists ran it
The Teemo, Swift Scout staple — in the most of these decks.
- Points banked
- 518
- Decks
- 50
- Avg pts when present
- 10.4 · 96.2% of lists
Hidden gem · Teemo, Swift Scout
Hidden gem
Few Teemo, Swift Scout lists ran it, but those pilots beat the Teemo, Swift Scout average.
- Points banked
- 30
- Decks
- 2
- Lift vs event mean
- +4.9 pts · event 10.1 · avg 15.0 · 3.8% of lists
Underperformer · Teemo, Swift Scout
Staple under average
Common in Teemo, Swift Scout decks, yet its pilots fell below the Teemo, Swift Scout average.
- Points banked
- 63
- Decks
- 10
- Gap under event mean
- −3.8 pts vs event 10.1 · avg 6.3 · 19.2% of lists
Mana curve
Card types
- Spell47.3%
- Unit45.2%
- Gear7.5%
Rune base
Mind6.0/deck
Chaos6.0/deck
Game plans
Best avg: Aggro/Tempo (15.0 pts)3.8% · 2 decks · avg 15.0
84.6% · 44 decks · avg 10.3
11.5% · 6 decks · avg 7.7
How game plans are classified
A tunable heuristic reads each deck’s mana curve, unit/spell mix, and card-text keywords (removal, draw, channel/ramp), then assigns the first plan that fits — in order Aggro → Ramp → Control, otherwise Midrange:
- Aggro/Tempo — low curve (avg cost ≲ 2.7), mostly units, many 1–2-cost units; pressures early.
- Ramp/Hold — several channel/ramp effects with a higher curve (avg ≳ 3.2); accelerates to bigger, later plays.
- Control — higher curve (avg ≳ 3) with lots of removal + card draw and few cheap units; grinds the game out.
- Midrange — balanced curve and unit/spell mix; the default when no other plan fits.
Auto-includes
Core cards
Teemo, Swift Scout cards in at least half of these decks — the skeleton to start from.
- 1
518 pts · 50 decks · avg 10.4 · 96.2% · ×2.9
96.2%of decks - 2
488 pts · 48 decks · avg 10.2 · 92.3% · ×2.8
92.3%of decks - 3
494 pts · 47 decks · avg 10.5 · 90.4% · ×2.7
90.4%of decks - 4
469 pts · 43 decks · avg 10.9 · 82.7% · ×2.9
82.7%of decks - 5
443 pts · 42 decks · avg 10.5 · 80.8% · ×1.5
80.8%of decks - 6
398 pts · 40 decks · avg 9.9 · 76.9% · ×1.6
76.9%of decks - 7
403 pts · 38 decks · avg 10.6 · 73.1% · ×3.0
73.1%of decks - 8
400 pts · 37 decks · avg 10.8 · 71.2% · ×2.0
71.2%of decks
Free / tech slots
Flex tech
Teemo, Swift Scout cards in a minority of decks, ranked by their pilots’ match points — the contested slots where your choices matter.
- 1
96 pts · 7 decks · avg 13.7 · 13.5% · ×1.1
13.7avg pts - 2
97 pts · 8 decks · avg 12.1 · 15.4% · ×1.9
12.1avg pts - 3
96 pts · 8 decks · avg 12.0 · 15.4% · ×3.0
12.0avg pts - 4
225 pts · 20 decks · avg 11.3 · 38.5% · ×1.4
11.3avg pts - 5
139 pts · 13 decks · avg 10.7 · 25% · ×2.2
10.7avg pts - 6
117 pts · 11 decks · avg 10.6 · 21.2% · ×2.8
10.6avg pts - 7
126 pts · 12 decks · avg 10.5 · 23.1% · ×1.8
10.5avg pts - 8
196 pts · 20 decks · avg 9.8 · 38.5% · ×1.6
9.8avg pts
Low share, hot lists
Hidden gems
- 1
30 pts · 2 decks · avg 15.0 · 3.8% · ×2.0
+4.9vs event - 2
96 pts · 7 decks · avg 13.7 · 13.5% · ×1.1
+3.6vs event - 3
97 pts · 8 decks · avg 12.1 · 15.4% · ×1.9
+2.0vs event - 4
96 pts · 8 decks · avg 12.0 · 15.4% · ×3.0
+1.9vs event - 5
33 pts · 3 decks · avg 11.0 · 5.8% · ×2.7
+0.9vs event - 6
117 pts · 11 decks · avg 10.6 · 21.2% · ×2.8
+0.5vs event
High share, cold lists
Underperforming staples
- 1
63 pts · 10 decks · avg 6.3 · 19.2% · ×1.8
−3.8vs event - 2
159 pts · 20 decks · avg 8.0 · 38.5% · ×1.1
−2.2vs event - 3
249 pts · 29 decks · avg 8.6 · 55.8% · ×1.4
−1.5vs event - 4
214 pts · 25 decks · avg 8.6 · 48.1% · ×1.0
−1.6vs event - 5
91 pts · 10 decks · avg 9.1 · 19.2% · ×2.3
−1.0vs event - 6
140 pts · 15 decks · avg 9.3 · 28.8% · ×2.2
−0.8vs event - 7
196 pts · 20 decks · avg 9.8 · 38.5% · ×1.6
−0.3vs event - 8
398 pts · 40 decks · avg 9.9 · 76.9% · ×1.6
−0.2vs event
Locations
Battlefields
Battlefields these decks bring, by how often they appear. (Battlefield data is still patchy and fills in as the catalog improves.)
- 1
36 pts · 2 decks · avg 18.0 · 3.8% · ×1.0
3.8%of decks - 2
36 pts · 2 decks · avg 18.0 · 3.8% · ×1.0
3.8%of decks - 3
36 pts · 2 decks · avg 18.0 · 3.8% · ×1.0
3.8%of decks
Out of the main deck
Sideboard
- 1
434 pts · 46 decks · avg 9.4 · 88.5% · ×1.8
88.5%of decks - 2
354 pts · 33 decks · avg 10.7 · 63.5% · ×1.8
63.5%of decks - 3
253 pts · 26 decks · avg 9.7 · 50% · ×1.0
50%of decks - 4
209 pts · 23 decks · avg 9.1 · 44.2% · ×1.2
44.2%of decks - 5
236 pts · 19 decks · avg 12.4 · 36.5% · ×1.3
36.5%of decks - 6
202 pts · 16 decks · avg 12.6 · 30.8% · ×1.2
30.8%of decks - 7
159 pts · 14 decks · avg 11.4 · 26.9% · ×1.6
26.9%of decks - 8
151 pts · 14 decks · avg 10.8 · 26.9% · ×1.1
26.9%of decks
Score gravity
Top cards by points
- 1
518 pts · 50 decks · avg 10.4 · 96.2% · ×2.9
518 - 2
494 pts · 47 decks · avg 10.5 · 90.4% · ×2.7
494 - 3
488 pts · 48 decks · avg 10.2 · 92.3% · ×2.8
488 - 4
469 pts · 43 decks · avg 10.9 · 82.7% · ×2.9
469 - 5
443 pts · 42 decks · avg 10.5 · 80.8% · ×1.5
443 - 6
403 pts · 38 decks · avg 10.6 · 73.1% · ×3.0
403 - 7
400 pts · 37 decks · avg 10.8 · 71.2% · ×2.0
400 - 8
398 pts · 40 decks · avg 9.9 · 76.9% · ×1.6
398
Ubiquity
Top cards by lists
- 1
518 pts · 50 decks · avg 10.4 · 96.2% · ×2.9
50 - 2
488 pts · 48 decks · avg 10.2 · 92.3% · ×2.8
48 - 3
494 pts · 47 decks · avg 10.5 · 90.4% · ×2.7
47 - 4
469 pts · 43 decks · avg 10.9 · 82.7% · ×2.9
43 - 5
443 pts · 42 decks · avg 10.5 · 80.8% · ×1.5
42 - 6
398 pts · 40 decks · avg 9.9 · 76.9% · ×1.6
40 - 7
403 pts · 38 decks · avg 10.6 · 73.1% · ×3.0
38 - 8
400 pts · 37 decks · avg 10.8 · 71.2% · ×2.0
37
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