Legend spotlight · Unleashed

Order runeMind runeIrelia, Blade Dancer

232 decks · avg 13.0 match points

Most points · Irelia, Blade Dancer

Most match points on a card

Sum of pilots' match points for each Irelia, Blade Dancer list containing this card.

No data.

Most played · Irelia, Blade Dancer

Most lists ran it

The Irelia, Blade Dancer staple — in the most of these decks.

No data.

Hidden gem · Irelia, Blade Dancer

Hidden gem

Few Irelia, Blade Dancer lists ran it, but those pilots beat the Irelia, Blade Dancer average.

No standout low-usage overperformer here yet.

Underperformer · Irelia, Blade Dancer

Staple under average

Common in Irelia, Blade Dancer decks, yet its pilots fell below the Irelia, Blade Dancer average.

Nothing common here clearly underperformed.

Mana curve

0
12.6
1
16.1
2
5.5
3
4.3
4
0.3
5
0.1
6+

Card types

  • Spell55.5%
  • Unit29.7%
  • Gear14.8%

Rune base

  • Chaos runeChaos6.0/deck
  • Calm runeCalm6.0/deck

Game plans

Best avg: Midrange (13.0 pts)
Midrange

100% · 232 decks · avg 13.0

    How game plans are classified

    A tunable heuristic reads each deck’s mana curve, unit/spell mix, and card-text keywords (removal, draw, channel/ramp), then assigns the first plan that fits — in order Aggro → Ramp → Control, otherwise Midrange:

    • Aggro/Tempo — low curve (avg cost ≲ 2.7), mostly units, many 1–2-cost units; pressures early.
    • Ramp/Hold — several channel/ramp effects with a higher curve (avg ≳ 3.2); accelerates to bigger, later plays.
    • Control — higher curve (avg ≳ 3) with lots of removal + card draw and few cheap units; grinds the game out.
    • Midrange — balanced curve and unit/spell mix; the default when no other plan fits.

    Auto-includes

    Core cards

    Irelia, Blade Dancer cards in at least half of these decks — the skeleton to start from.

    No card cleared the core threshold — these lists vary a lot.

    Free / tech slots

    Flex tech

    Irelia, Blade Dancer cards in a minority of decks, ranked by their pilots’ match points — the contested slots where your choices matter.

    Not enough flex cards with a reliable sample here.

    Low share, hot lists

    Hidden gems

    No low-usage overperformers here.

    High share, cold lists

    Underperforming staples

    Nothing common here clearly underperformed.

    Locations

    Battlefields

    Battlefields these decks bring, by how often they appear. (Battlefield data is still patchy and fills in as the catalog improves.)

    • 1

      87 pts · 4 decks · avg 21.8 · 1.7% · ×1.0

      1.7%of decks
    • 2

      87 pts · 4 decks · avg 21.8 · 1.7% · ×1.0

      1.7%of decks
    • 3

      87 pts · 4 decks · avg 21.8 · 1.7% · ×1.0

      1.7%of decks

    Out of the main deck

    Sideboard

    • 1

      2,698 pts · 211 decks · avg 12.8 · 90.9% · ×1.4

      90.9%of decks
    • 2

      2,626 pts · 197 decks · avg 13.3 · 84.9% · ×1.5

      84.9%of decks
    • 3

      2,123 pts · 165 decks · avg 12.9 · 71.1% · ×1.2

      71.1%of decks
    • 4

      2,104 pts · 157 decks · avg 13.4 · 67.7% · ×1.1

      67.7%of decks
    • 5

      2,092 pts · 155 decks · avg 13.5 · 66.8% · ×1.0

      66.8%of decks
    • 6

      1,883 pts · 137 decks · avg 13.7 · 59.1% · ×1.2

      59.1%of decks
    • 7

      1,085 pts · 82 decks · avg 13.2 · 35.3% · ×1.0

      35.3%of decks
    • 8

      849 pts · 68 decks · avg 12.5 · 29.3% · ×1.0

      29.3%of decks

    Score gravity

    Top cards by points

      Ubiquity

      Top cards by lists

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