Legend spotlight · Spiritforged

Mind runeBody runeYasuo, Unforgiven

67 decks · avg 9.5 match points

Most points · Yasuo, Unforgiven

Most match points on a card

Sum of pilots' match points for each Yasuo, Unforgiven list containing this card.

No data.

Most played · Yasuo, Unforgiven

Most lists ran it

The Yasuo, Unforgiven staple — in the most of these decks.

No data.

Hidden gem · Yasuo, Unforgiven

Hidden gem

Few Yasuo, Unforgiven lists ran it, but those pilots beat the Yasuo, Unforgiven average.

No standout low-usage overperformer here yet.

Underperformer · Yasuo, Unforgiven

Staple under average

Common in Yasuo, Unforgiven decks, yet its pilots fell below the Yasuo, Unforgiven average.

Nothing common here clearly underperformed.

Mana curve

0
8.3
1
20.9
2
3.8
3
3.4
4
2.0
5
0.6
6+

Card types

  • Spell48.3%
  • Unit35.5%
  • Gear16.3%

Rune base

  • Calm runeCalm6.0/deck
  • Chaos runeChaos6.0/deck

Game plans

Best avg: Aggro/Tempo (15.0 pts)
Aggro/Tempo

1.5% · 1 deck · avg 15.0

    Midrange

    98.5% · 66 decks · avg 9.4

      How game plans are classified

      A tunable heuristic reads each deck’s mana curve, unit/spell mix, and card-text keywords (removal, draw, channel/ramp), then assigns the first plan that fits — in order Aggro → Ramp → Control, otherwise Midrange:

      • Aggro/Tempo — low curve (avg cost ≲ 2.7), mostly units, many 1–2-cost units; pressures early.
      • Ramp/Hold — several channel/ramp effects with a higher curve (avg ≳ 3.2); accelerates to bigger, later plays.
      • Control — higher curve (avg ≳ 3) with lots of removal + card draw and few cheap units; grinds the game out.
      • Midrange — balanced curve and unit/spell mix; the default when no other plan fits.

      Auto-includes

      Core cards

      Yasuo, Unforgiven cards in at least half of these decks — the skeleton to start from.

      No card cleared the core threshold — these lists vary a lot.

      Free / tech slots

      Flex tech

      Yasuo, Unforgiven cards in a minority of decks, ranked by their pilots’ match points — the contested slots where your choices matter.

      Not enough flex cards with a reliable sample here.

      Low share, hot lists

      Hidden gems

      No low-usage overperformers here.

      High share, cold lists

      Underperforming staples

      Nothing common here clearly underperformed.

      Locations

      Battlefields

      Battlefields these decks bring, by how often they appear. (Battlefield data is still patchy and fills in as the catalog improves.)

      No battlefields resolved for these decks yet.

      Out of the main deck

      Sideboard

      • 1

        581 pts · 60 decks · avg 9.7 · 89.6% · ×1.9

        89.6%of decks
      • 2

        517 pts · 54 decks · avg 9.6 · 80.6% · ×1.4

        80.6%of decks
      • 3

        263 pts · 28 decks · avg 9.4 · 41.8% · ×1.4

        41.8%of decks
      • 4

        290 pts · 27 decks · avg 10.7 · 40.3% · ×1.1

        40.3%of decks
      • 5

        237 pts · 24 decks · avg 9.9 · 35.8% · ×1.1

        35.8%of decks
      • 6

        246 pts · 23 decks · avg 10.7 · 34.3% · ×1.0

        34.3%of decks
      • 7

        233 pts · 21 decks · avg 11.1 · 31.3% · ×1.1

        31.3%of decks
      • 8

        176 pts · 16 decks · avg 11.0 · 23.9% · ×1.1

        23.9%of decks

      Score gravity

      Top cards by points

        Ubiquity

        Top cards by lists

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