Legend spotlight · Spiritforged

Jinx, Loose Cannon

56 decks · avg 9.4 match points

Most points · Jinx, Loose Cannon

Most match points on a card

Sum of pilots' match points for each Jinx, Loose Cannon list containing this card.

Points banked
506
Decks
53
Avg pts when present
9.5 · 94.6% of lists

Most played · Jinx, Loose Cannon

Most lists ran it

The Jinx, Loose Cannon staple — in the most of these decks.

Points banked
506
Decks
53
Avg pts when present
9.5 · 94.6% of lists

Hidden gem · Jinx, Loose Cannon

Hidden gem

Few Jinx, Loose Cannon lists ran it, but those pilots beat the Jinx, Loose Cannon average.

Points banked
24
Decks
2
Lift vs event mean
+2.6 pts · event 9.4 · avg 12.0 · 3.6% of lists

Underperformer · Jinx, Loose Cannon

Staple under average

Common in Jinx, Loose Cannon decks, yet its pilots fell below the Jinx, Loose Cannon average.

Points banked
105
Decks
19
Gap under event mean
3.8 pts vs event 9.4 · avg 5.5 · 33.9% of lists

Mana curve

1.5
0
5.7
1
17.1
2
4.9
3
5.2
4
2.1
5
2.6
6+

Card types

  • Unit52.3%
  • Spell34.7%
  • Gear13%

Rune base

  • Fury runeFury6.0/deck
  • Chaos runeChaos6.0/deck

Game plans

Best avg: Aggro/Tempo (9.7 pts)
Aggro/Tempo

41.1% · 23 decks · avg 9.7

Midrange

57.1% · 32 decks · avg 9.3

Control

1.8% · 1 deck · avg 3.0

How game plans are classified

A tunable heuristic reads each deck’s mana curve, unit/spell mix, and card-text keywords (removal, draw, channel/ramp), then assigns the first plan that fits — in order Aggro → Ramp → Control, otherwise Midrange:

  • Aggro/Tempo — low curve (avg cost ≲ 2.7), mostly units, many 1–2-cost units; pressures early.
  • Ramp/Hold — several channel/ramp effects with a higher curve (avg ≳ 3.2); accelerates to bigger, later plays.
  • Control — higher curve (avg ≳ 3) with lots of removal + card draw and few cheap units; grinds the game out.
  • Midrange — balanced curve and unit/spell mix; the default when no other plan fits.

Auto-includes

Core cards

Jinx, Loose Cannon cards in at least half of these decks — the skeleton to start from.

  • 1

    506 pts · 53 decks · avg 9.5 · 94.6% · ×2.9

    94.6%of decks
  • 2

    498 pts · 51 decks · avg 9.8 · 91.1% · ×3.0

    91.1%of decks
  • 3

    500 pts · 48 decks · avg 10.4 · 85.7% · ×2.9

    85.7%of decks
  • 4

    464 pts · 47 decks · avg 9.9 · 83.9% · ×2.2

    83.9%of decks
  • 5

    416 pts · 46 decks · avg 9.0 · 82.1% · ×1.8

    82.1%of decks
  • 6

    442 pts · 41 decks · avg 10.8 · 73.2% · ×2.7

    73.2%of decks
  • 7

    430 pts · 41 decks · avg 10.5 · 73.2% · ×1.9

    73.2%of decks
  • 8

    422 pts · 37 decks · avg 11.4 · 66.1% · ×2.4

    66.1%of decks

Free / tech slots

Flex tech

Jinx, Loose Cannon cards in a minority of decks, ranked by their pilots’ match points — the contested slots where your choices matter.

  • 1

    202 pts · 16 decks · avg 12.6 · 28.6% · ×2.4

    12.6avg pts
  • 2

    99 pts · 8 decks · avg 12.4 · 14.3% · ×1.5

    12.4avg pts
  • 3

    187 pts · 16 decks · avg 11.7 · 28.6% · ×1.2

    11.7avg pts
  • 4

    187 pts · 16 decks · avg 11.7 · 28.6% · ×2.3

    11.7avg pts
  • 5

    183 pts · 16 decks · avg 11.4 · 28.6% · ×2.0

    11.4avg pts
  • 6

    192 pts · 17 decks · avg 11.3 · 30.4% · ×2.7

    11.3avg pts
  • 7

    268 pts · 24 decks · avg 11.2 · 42.9% · ×1.5

    11.2avg pts
  • 8

    216 pts · 20 decks · avg 10.8 · 35.7% · ×1.2

    10.8avg pts

Low share, hot lists

Hidden gems

  • 1

    24 pts · 2 decks · avg 12.0 · 3.6% · ×2.0

    +2.6vs event
  • 2

    99 pts · 8 decks · avg 12.4 · 14.3% · ×1.5

    +3.0vs event

High share, cold lists

Underperforming staples

  • 1

    105 pts · 19 decks · avg 5.5 · 33.9% · ×2.1

    3.8vs event
  • 2

    56 pts · 11 decks · avg 5.1 · 19.6% · ×1.3

    4.3vs event
  • 3

    70 pts · 12 decks · avg 5.8 · 21.4% · ×2.4

    3.5vs event
  • 4

    63 pts · 11 decks · avg 5.7 · 19.6% · ×1.8

    3.6vs event
  • 5

    63 pts · 11 decks · avg 5.7 · 19.6% · ×1.4

    3.6vs event
  • 6

    81 pts · 13 decks · avg 6.2 · 23.2% · ×2.5

    3.1vs event
  • 7

    66 pts · 11 decks · avg 6.0 · 19.6% · ×1.8

    3.4vs event
  • 8

    67 pts · 11 decks · avg 6.1 · 19.6% · ×2.5

    3.3vs event

Locations

Battlefields

Battlefields these decks bring, by how often they appear. (Battlefield data is still patchy and fills in as the catalog improves.)

No battlefields resolved for these decks yet.

Out of the main deck

Sideboard

  • 1

    326 pts · 33 decks · avg 9.9 · 58.9% · ×1.7

    58.9%of decks
  • 2

    289 pts · 31 decks · avg 9.3 · 55.4% · ×1.2

    55.4%of decks
  • 3

    341 pts · 30 decks · avg 11.4 · 53.6% · ×1.7

    53.6%of decks
  • 4

    326 pts · 30 decks · avg 10.9 · 53.6% · ×1.2

    53.6%of decks
  • 5

    187 pts · 24 decks · avg 7.8 · 42.9% · ×1.4

    42.9%of decks
  • 6

    218 pts · 21 decks · avg 10.4 · 37.5% · ×1.3

    37.5%of decks
  • 7

    204 pts · 21 decks · avg 9.7 · 37.5% · ×1.5

    37.5%of decks
  • 8

    175 pts · 16 decks · avg 10.9 · 28.6% · ×1.2

    28.6%of decks

Score gravity

Top cards by points

  • 1

    506 pts · 53 decks · avg 9.5 · 94.6% · ×2.9

    506
  • 2

    500 pts · 48 decks · avg 10.4 · 85.7% · ×2.9

    500
  • 3

    498 pts · 51 decks · avg 9.8 · 91.1% · ×3.0

    498
  • 4

    464 pts · 47 decks · avg 9.9 · 83.9% · ×2.2

    464
  • 5

    442 pts · 41 decks · avg 10.8 · 73.2% · ×2.7

    442
  • 6

    430 pts · 41 decks · avg 10.5 · 73.2% · ×1.9

    430
  • 7

    422 pts · 37 decks · avg 11.4 · 66.1% · ×2.4

    422
  • 8

    416 pts · 46 decks · avg 9.0 · 82.1% · ×1.8

    416

Ubiquity

Top cards by lists

  • 1

    506 pts · 53 decks · avg 9.5 · 94.6% · ×2.9

    53
  • 2

    498 pts · 51 decks · avg 9.8 · 91.1% · ×3.0

    51
  • 3

    500 pts · 48 decks · avg 10.4 · 85.7% · ×2.9

    48
  • 4

    464 pts · 47 decks · avg 9.9 · 83.9% · ×2.2

    47
  • 5

    416 pts · 46 decks · avg 9.0 · 82.1% · ×1.8

    46
  • 6

    442 pts · 41 decks · avg 10.8 · 73.2% · ×2.7

    41
  • 7

    430 pts · 41 decks · avg 10.5 · 73.2% · ×1.9

    41
  • 8

    422 pts · 37 decks · avg 11.4 · 66.1% · ×2.4

    37

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