Legend spotlight · Spiritforged

Body runeOrder runeAzir, Emperor of the Sands

76 decks · avg 14.1 match points

Most points · Azir, Emperor of the Sands

Most match points on a card

Sum of pilots' match points for each Azir, Emperor of the Sands list containing this card.

Points banked
1,068
Decks
75
Avg pts when present
14.2 · 98.7% of lists

Most played · Azir, Emperor of the Sands

Most lists ran it

The Azir, Emperor of the Sands staple — in the most of these decks.

Points banked
1,068
Decks
75
Avg pts when present
14.2 · 98.7% of lists

Hidden gem · Azir, Emperor of the Sands

Hidden gem

Few Azir, Emperor of the Sands lists ran it, but those pilots beat the Azir, Emperor of the Sands average.

Points banked
51
Decks
2
Lift vs event mean
+11.4 pts · event 14.1 · avg 25.5 · 2.6% of lists

Underperformer · Azir, Emperor of the Sands

Staple under average

Common in Azir, Emperor of the Sands decks, yet its pilots fell below the Azir, Emperor of the Sands average.

Points banked
498
Decks
40
Gap under event mean
1.6 pts vs event 14.1 · avg 12.4 · 52.6% of lists

Mana curve

0.1
0
9.9
1
19.5
2
2.8
3
3.4
4
0.2
5
3.1
6+

Card types

  • Spell58.5%
  • Gear37.5%
  • Unit4%

Rune base

  • Calm runeCalm6.1/deck
  • Order runeOrder5.9/deck

Game plans

Best avg: Control (18.0 pts)
Midrange

97.4% · 74 decks · avg 13.9

Control

2.6% · 2 decks · avg 18.0

How game plans are classified

A tunable heuristic reads each deck’s mana curve, unit/spell mix, and card-text keywords (removal, draw, channel/ramp), then assigns the first plan that fits — in order Aggro → Ramp → Control, otherwise Midrange:

  • Aggro/Tempo — low curve (avg cost ≲ 2.7), mostly units, many 1–2-cost units; pressures early.
  • Ramp/Hold — several channel/ramp effects with a higher curve (avg ≳ 3.2); accelerates to bigger, later plays.
  • Control — higher curve (avg ≳ 3) with lots of removal + card draw and few cheap units; grinds the game out.
  • Midrange — balanced curve and unit/spell mix; the default when no other plan fits.

Auto-includes

Core cards

Azir, Emperor of the Sands cards in at least half of these decks — the skeleton to start from.

  • 1

    1,068 pts · 75 decks · avg 14.2 · 98.7% · ×2.9

    98.7%of decks
  • 2

    1,046 pts · 73 decks · avg 14.3 · 96.1% · ×3.0

    96.1%of decks
  • 3

    1,037 pts · 71 decks · avg 14.6 · 93.4% · ×2.9

    93.4%of decks
  • 4

    1,025 pts · 71 decks · avg 14.4 · 93.4% · ×2.9

    93.4%of decks
  • 5

    974 pts · 68 decks · avg 14.3 · 89.5% · ×2.5

    89.5%of decks
  • 6

    954 pts · 63 decks · avg 15.1 · 82.9% · ×2.4

    82.9%of decks
  • 7

    838 pts · 59 decks · avg 14.2 · 77.6% · ×1.1

    77.6%of decks
  • 8

    738 pts · 53 decks · avg 13.9 · 69.7% · ×2.0

    69.7%of decks

Free / tech slots

Flex tech

Azir, Emperor of the Sands cards in a minority of decks, ranked by their pilots’ match points — the contested slots where your choices matter.

  • 1

    527 pts · 32 decks · avg 16.5 · 42.1% · ×1.3

    16.5avg pts

Low share, hot lists

Hidden gems

  • 1

    51 pts · 2 decks · avg 25.5 · 2.6% · ×2.0

    +11.4vs event
  • 2

    37 pts · 2 decks · avg 18.5 · 2.6% · ×1.5

    +4.4vs event
  • 3

    36 pts · 2 decks · avg 18.0 · 2.6% · ×2.5

    +3.9vs event
  • 4

    36 pts · 2 decks · avg 18.0 · 2.6% · ×3.0

    +3.9vs event
  • 5

    36 pts · 2 decks · avg 18.0 · 2.6% · ×2.0

    +3.9vs event

High share, cold lists

Underperforming staples

  • 1

    498 pts · 40 decks · avg 12.4 · 52.6% · ×1.9

    1.6vs event
  • 2

    738 pts · 53 decks · avg 13.9 · 69.7% · ×2.0

    0.1vs event

Locations

Battlefields

Battlefields these decks bring, by how often they appear. (Battlefield data is still patchy and fills in as the catalog improves.)

No battlefields resolved for these decks yet.

Out of the main deck

Sideboard

  • 1

    1,056 pts · 74 decks · avg 14.3 · 97.4% · ×1.7

    97.4%of decks
  • 2

    907 pts · 64 decks · avg 14.2 · 84.2% · ×1.7

    84.2%of decks
  • 3

    902 pts · 59 decks · avg 15.3 · 77.6% · ×1.3

    77.6%of decks
  • 4

    804 pts · 51 decks · avg 15.8 · 67.1% · ×1.0

    67.1%of decks
  • 5

    735 pts · 49 decks · avg 15.0 · 64.5% · ×1.3

    64.5%of decks
  • 6

    552 pts · 37 decks · avg 14.9 · 48.7% · ×1.7

    48.7%of decks
  • 7

    358 pts · 25 decks · avg 14.3 · 32.9% · ×1.3

    32.9%of decks
  • 8

    74 pts · 7 decks · avg 10.6 · 9.2% · ×1.4

    9.2%of decks

Score gravity

Top cards by points

  • 1

    1,068 pts · 75 decks · avg 14.2 · 98.7% · ×2.9

    1,068
  • 2

    1,046 pts · 73 decks · avg 14.3 · 96.1% · ×3.0

    1,046
  • 3

    1,037 pts · 71 decks · avg 14.6 · 93.4% · ×2.9

    1,037
  • 4

    1,025 pts · 71 decks · avg 14.4 · 93.4% · ×2.9

    1,025
  • 5

    974 pts · 68 decks · avg 14.3 · 89.5% · ×2.5

    974
  • 6

    954 pts · 63 decks · avg 15.1 · 82.9% · ×2.4

    954
  • 7

    838 pts · 59 decks · avg 14.2 · 77.6% · ×1.1

    838
  • 8

    738 pts · 53 decks · avg 13.9 · 69.7% · ×2.0

    738

Ubiquity

Top cards by lists

  • 1

    1,068 pts · 75 decks · avg 14.2 · 98.7% · ×2.9

    75
  • 2

    1,046 pts · 73 decks · avg 14.3 · 96.1% · ×3.0

    73
  • 3

    1,037 pts · 71 decks · avg 14.6 · 93.4% · ×2.9

    71
  • 4

    1,025 pts · 71 decks · avg 14.4 · 93.4% · ×2.9

    71
  • 5

    974 pts · 68 decks · avg 14.3 · 89.5% · ×2.5

    68
  • 6

    954 pts · 63 decks · avg 15.1 · 82.9% · ×2.4

    63
  • 7

    838 pts · 59 decks · avg 14.2 · 77.6% · ×1.1

    59
  • 8

    738 pts · 53 decks · avg 13.9 · 69.7% · ×2.0

    53

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